Once the code is activated, the player will receive their in-game bonuses upon entering the Blu Ribbon Restaurant in the Comstock Center Rooftops section of the game, the same place the player would also receive their Season Pass content, if applicable. Upon getting their Level 12 code, players can navigate to their respective platform's "Redeem Code" section and enter their code. ![]() Once players have completed the 12th puzzle, they will be given a code in the "My Rewards" section on the mini-game's website. Players will be able to earn several rewards for BioShock Infinite by playing BioShock Infinite: Industrial Revolution. Players will also receive BioShock Infinite-related lore via fake newspaper stories. At the end of each session, players will have the option of sending help to the Founders or the Vox Populi, the two factions at war in BioShock Infinite. Where is the girl exactly Well she’s in a. Players attach gears to pegs in order to make a path from moving gear to a stationary gear and allow the assembly line to function. Welcome to the BioShock Infinite Wiki Guide Bring us the girl, and wipe away the debt, this is the deal you’ll face yourself throughout the game. One account can be tied to both a PC and an Xbox 360 pre-order.) īioShock Infinite: Industrial Revolution involves using various types and sizes of gears to make an assembly line function. (Multiple pre-order codes across any combination of platforms can be activated on a single Fink account. The game is available on the Fink Manufacturing website and offers 59 puzzles and the ability to unlock in-game items for BioShock Infinite on Xbox 360, PlayStation 3 or PC. Booker first gains the Sky-Hook at the Columbia 1912 Raffle and Fair when he gets almost killed by the police, and it is the first usable weapon acquired in the game. 500 Silver Eagles (the in-game currency) The Sky-Hook is a melee weapon and means of transportation throughout Columbia on its Sky-Lines, utilized by Booker DeWitt in BioShock Infinite.3 pieces of Gear: Handyman Nemesis, Sugar Rush, and Fleet Feet.You complete increasingly difficult puzzles while learning more about the warring factions in the game and earning in-game rewards. The game puts you in the role of a factory worker within the sky-city of Columbia. The game lets you make use of every weapon type effectively, your last point isn't a negative against the two weapon system in the slightest.Bioshock Infinite Industrial Revolution is a free puzzle game created by Lazy 8 Studios offered to anyone who pre-orders BioShock Infinite at any retailer. Using a weapon is never a waste as explosives or heavy weapons of some kind are almost always available via tears or in barrels or dropped. It makes the game more challenging in that aspect. Learn how to make use of your vigors more effectively if you're carrying powered down weapons. Upgrade other guns aside from your two favourite.Ģ. This also forced you to do a couple of things that adds variety:ġ. If you have to drop a favoured upgraded weapon, you will find it again soon enough for it not to be a worry. You're not putting money in something you throw away for very long at all. I never felt attached to any gun, thus never upgraded. There's no reason at all to upgrade anything (I played on 1999 mode right off the bat, and had no reason to spend any cash at all) since the weapon they want you to use in the encounter is always there anyway. Why put the money in something you're going to throw down anyway? It makes a mechanic in the game undervalued. Especially since you can upgrade weapons. Originally posted by Zee |LAB|:Honestly, it was a bad choice. That can easily be counted by making each gun have a purpose, and many games do this. The other point, never switching weapons, just means the game wasn't designed very well, or the other weapons have no value. In fact, I can choose the weapon I deem relevent, not what the game chooses for me. If I can carry each weapon, I always have the relevent weapon. ![]() The 2 weapon limit just encourages me to waste them, since there will always be ammo right next to them for the next pickup, and I'm wasting a slot for something I only can hold so many bullets for. If I can carry everything, I'm less likly to spam the rpg or hand cannon, as I rather save them for an encounter I will need it for. I never felt attached to any gun, thus never upgraded.īesides, both of your points are more effective with mutiple weapons anyway.
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